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STAR WARS : THE FORCE UNLEASHED
*kssh* The Force is strong with David Hollingworth *kssh*
 

 
It's impossible - for us at least - to actually sit down in front of a Star Wars game and not feel that first little thrill of excitement as the music blares over the top of that now iconic text crawl. The one that opens The Force Unleashed informs you that Darth Vader is still up to his Jedi hunting tricks just after the Clone Wars come to an end; he's trying to hunt down one of the last of the Jedi, hiding amongst the still cranky Wookies of the arboreal planet Kasshyyk.
 
And then the game lets you play him.
 

As a gambit to show you the full potential of the Dark side of the Force, there are few more appropriate options. And potential there is, as Vader barely needs to even raise his lightsaber to defeat his enemies, the hordes of leaping and pouncing Wookies that stand between you and your prey. You can push them aside with ease, pick them up like ragdolls and smash them together, and you barely ever run out of force energy.

   

And if a few random Stormtroopers happen to get in your way, well, there's more my friend where they came from.

 

However , the phenomenal cosmic power doesn't last that long - once you best that first Jedi in a pretty destructive boss fight, Vader discovers what he was hiding. The Jedi had a son, even more powerful in the ways of the force, and once the Jedi is dead Vader takes him as his apprentice.

   

The truth is that having now played the game, we really cannot wait to get back to it, and September is a long bloody time away! A part of that is of course that this is simply one of the prettiest games we've played in a long time, but a bigger pull - for a Star Wars fan, anyway - is that it really does have that epic feel to it. And not just in the gameplay, either (though, we do admit, the first time we blew a TIE Fighter to pieces using nothing more than the POWER OF OUR MIND we may have a giggled maniacally). The story is suitably wide in scope; Vader is training his apprentice so that they can one day take on the

Emperor, which was exactly what Vader wanted to do with Luke in The Empire Strikes Back. Knowing that you're a part of that great tale is pretty neat.
 
And, of course, it's not all sore on the eyes.
 
The brilliant combination of the Havok physics engine and Digital Molecular Matter simply cannot be overstressed. All of those videos of Stormtroopers holding hands as you try to fling them about might have looked a bit funny, but it rarely happens in the game. It can, but the pacing of the game makes it more of an aside than a feature - a stunning technical achievement of an aside, yes, but not the focus of the action. Rather, you're able to stride down corridors, flinging control panels, pushing aside barriers and other cover, arcing lightning into the environment and then throwing it at your enemies... the sheer combinations of things to do and ways to do them is almost boggling. The frame rate, even at this stage, is super solid on the 360, and the environments we looked at either free of drop-in or well-designed enough so that it's never noticed.
 
The controls play well, too, and are also suggestive that simply hacking away with your saber is not the prime way to face down your enemies. The controls combine well, so that you can use the trigger to lift something, then move it with your thumbsticks; if you want to throw it, simply point a stick in the direction you want to throw and release the trigger. With just a little practice, we were flinging enemies literally over our shoulder, or simply bring them closer so that they could be impaled on the elegant Jedi weapon of choice.
 
You may have already worked this out (and we did give it away somewhere up near the first paragraph) but we're really looking forward to getting back into Starkiller's dark Jedi shoes. We're expecting some very good things - once again - from The Force Unleashed, and we're now expecting it to deliver.
 
 
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