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Enter The
Asylum |
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The opening
of Batman: Arkham Asylum aims to set a serious tone for
the game and is already surprisingly polished for still
being a year out. The story begins on a dark and stormy
night with the Batmobile tearing through deserted city
streets. Batman's ride roars like a jet engine, kicking
up a storm of fallen leaves and discarded newspaper as
it passes a sign for Arkham Asylum that reads: "Warning:
hitchhikers may be escaping patients." |
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The camera
pans up Batman as the strobe of streetlights flash on
his cowl, showing an expression of clam determination in
contrast to the maniacal driving style. A couple of
Arkham guards hear the familiar engine rumbling off in
the distance and scramble to open the gate. The
Batmobile flashes through the recently made opening. An
older man in a suit and a cadre of guards stand out
front amid the flood of spotlights, awaiting a special
delivery. The Batmobile screeches to a halt and a
familiar pointed silhouette emerges out of the top.
Batman drags a handcuffed Joker along the ground. |
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"Hey, Sharpy.
What's the deal?" the Joker mocks as he's being loaded
into an upright gurney straight out of Silence of the
Lambs. "The old mansion was much more civilized. |
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"It's Warden
Sharp," says the head of Arkham. "Get him out of here."
"Hey, not so
tight. You'll crease the suit," Joker complains as he's
being strapped in.
"There
aren't enough guards. I'm going with him," Batman
demands. No one seems to mind. Here the player takes
control of Batman and follows joker deep into Arkham's
intensive treatment ward as he taunts security and
medical staff. The group comes upon a large freight
elevator. |
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"Hold it!
We've got another psycho coming through," shouts a
guard. "Keep your weapons trained on it at all times." |
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A monstrous
green form is crammed inside the elevator as it arrives
from below. Killer Croc steps out and stretches to his
full height of 10 feet.
"I've got
your scent, Batman. I'm going to find you," threatens
Croc as he lumbers off.
"That
reminds me. I really need some new shoes," add Joker.
The security
entourage shuffles into the newly vacant elevator and it
quickly descends. All of a sudden, the lights cut out,
Joker starts laughing maniacally. |
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"What's he
doing?!" a guard yells. "Get a light on him!" After a
tense moment of panic in complete darkness, the light
flicker on. Batman is calmly clutching Joker by the
throat with one hand. The guards breathe a sigh of
relief.
"What? Don't
you trust me?" Joker taunts as he's wheeled off the
elevator. The groups meets up with Commisioner Gordon
and more Arkham staff. Batman moves to follow them into
the cellblock, but an asylum doctor cuts him off.
"Authorized
personnel only," he says. |
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Gordon tries
to convince him. "I assure you. If anyone is
qualified..."
"I
appreciate the assistance, but he'll unsettle the more
violent inmates," the doctor replies.
"I think
he's talking about you," Joker mocks. Batman relents and
joins Gordon in a glass encased observation room that
overlooks the check-in room.
"You okay?"
Gordon asks. |
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"He
surrendered almost without a fight. I don't like it,"
Batman replies. |
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"At least
he's back where he belongs." |
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No sooner
does Gordon finish speaking than Joker shouts "Hey
Batman. Stop me if you've heard this one." |
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Joker
somehow slips out of his bonds and quickly dispatches
his captors, cackling as he runs deeper into the
facility. Batman instantly springs into action, punching
the observation window, causing a spider web of cracks
to extend through the glass. It shatters on the second
pinch and he uses his cape to glide safely to the floor
below. Batman tries to head down the hallway that Joker
escaped through, but an electric barrier springs up and
Joker's gang comes out of the woodwork. Batman quickly
dispatches them as the alarm sirens kick in. |
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"Welcome to
the madhouse, Batman," Joker says over the asylum video
screens. The electric field is deactivated and Batman
has no choice but to walk right into what is surely a
trap. Why would Joker purposely break into Arkham? The
answer lies in one of the asylum's darkest secrets. |
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For Further
Information, please buy a copy of Gameinformer @ myNEWS.com
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